Luke used pretty much the same list as he did against me a
fortnight ago.
Lord Arcanist Ossyan
* Phoenix
Dawnguard Sentinels (Leader and 9 Grunts)
* Dawnguard Sentinel Officer & Standard
* Soulless Escort
Heavy Rifle Team
Heavy Rifle Team
Stormfall Archers (Leader and 3 Grunts)
Arcanist
Arcanist
Dawnguard Destor Thane
Dawnguard Scyir
* Griffon
* Griffon
Eiryss, Mage Hunter of Ios
Narn, Mage Hunter of Ios
Ghost Sniper
Ghost Sniper
Mage Hunter Assassin
I won the roll-off and let Luke go first. The scenario was Destruction. Luke and I both set up in fairly wide lines.
TURN 1
Turn one saw a huge general advance as usual with Luke’s Griffons being driven out front and Narn and the MHA moving so quickly down my left flank. Luke started taking shots at one of my Wrastlers with the Ghost Snipers and Eiryss. They caused an automatic nine points.
I advanced my army towards the forest in the middle of the table, while W+S looked to take on the oncoming Narn and MHA.
TURN 2
TURN 3
Luke‘s Griffons strike back at the Gators surrounding them but have real difficulty in causing major damage. The Destor Thane decides to start taking shots at some Gators and takes out only one Gator. A few Sentinels decide to join the fray to try and occupy my front line even more while the Stormfalls race over to the other side of the field in order to protect the objective. Luke’s trio of snipers take another automatic nine points off the Wrastler while Ossyan decides to further protect himself by firing his Chronopahage Cannon into the forest. This would hamper any attempt for my Gators to move forward.
TURN 4
First off, Luke
sends his Thane racing to behind my line in order to help out the MHA who
failed to tackle her froggy opponent. Needless to say that the Thane found that
it tasted just like chicken. The Scyir bombed forward to help out his Griffon
but also found it tough going against a few Gatormen. More Sentinels trickled
forward to further prevent me from advancing towards Ossyan. The Phoenix took a
boosted shot into the forest at the Wrastler but failed that so he just stood
watch. Finally, the sniper group opened fire on the objective causing another
nine automatic points of damage.
TURN 5
Lord Arcanist Ossyan
* Phoenix
Dawnguard Sentinels (Leader and 9 Grunts)
* Dawnguard Sentinel Officer & Standard
* Soulless Escort
Heavy Rifle Team
Heavy Rifle Team
Stormfall Archers (Leader and 3 Grunts)
Arcanist
Arcanist
Dawnguard Destor Thane
Dawnguard Scyir
* Griffon
* Griffon
Eiryss, Mage Hunter of Ios
Narn, Mage Hunter of Ios
Ghost Sniper
Ghost Sniper
Mage Hunter Assassin
I won the roll-off and let Luke go first. The scenario was Destruction. Luke and I both set up in fairly wide lines.
TURN 1
Turn one saw a huge general advance as usual with Luke’s Griffons being driven out front and Narn and the MHA moving so quickly down my left flank. Luke started taking shots at one of my Wrastlers with the Ghost Snipers and Eiryss. They caused an automatic nine points.
I advanced my army towards the forest in the middle of the table, while W+S looked to take on the oncoming Narn and MHA.
TURN 2
This would be a big
turn for Luke as the carnage started with the MHA taking out Wrongeye. Snapjaw
didn’t like this and seemed to vanish. The Ghost Snipers and Eiryss took
another nine points of damage off one of the Wrastlers. This Wrastler was
finished off by being charged by a Sentinel. The rest of the Sentinels ran
around the forest to my left to protect the objective. One of them even decided
to run out in front of my line and just wave his sword around for a bit. Both
Griffons were marshalled forwards and took out a Croak Hunter.
My left-hand GMP
retaliated and proceeded to fail to take out one of the Griffons. Even though
they had back up from a Croak, they couldn’t do it.. The other GMP ran into the
forest to get away from the sniper group on my right. One of the Croaks then took
out Narn, leaving the MHA by herself so that she could kill the Witch Doctor.
TURN 3
Luke‘s Griffons strike back at the Gators surrounding them but have real difficulty in causing major damage. The Destor Thane decides to start taking shots at some Gators and takes out only one Gator. A few Sentinels decide to join the fray to try and occupy my front line even more while the Stormfalls race over to the other side of the field in order to protect the objective. Luke’s trio of snipers take another automatic nine points off the Wrastler while Ossyan decides to further protect himself by firing his Chronopahage Cannon into the forest. This would hamper any attempt for my Gators to move forward.
I start the turn off
by running my Wrastler into the forest out of harm’s way. One of my Croaks sees
the threat of the oncoming MHA but could not even scratch her. The combined
work of my left-hand GMP finally take down a Griffon and put some serious
damage on the other. I think this was the turn that I feated and decided to go
through the Sentinels (foolishly decline the chance of triggering Vengeance.
TURN 4
With the MHA and
Thane behind me I take a Gator and get him to go and engage. He causes a bit of
damage to the Thane but not enough to kill. But at least the MHA is tied up.
More effort is poured into destroying the last Griffon, and yet still nothing
is final. I take out a couple of Sentinels and move the Wrastler over in some
weird attempt at consolidation.
TURN 5
The Thane kills his
opponent, thus freeing up the MHA only for her to fluff up an assassination
attempt. The Sentinels creep ever closer using their Vengeance move (killing a
couple of Gators in the process) and then two of them got a bit of a charge on
Maelok. Fortunately for me they failed, I don’t think that I could have taken
two charging Weaponmasters to the snout. The Lone Griffon swung its arms about
but was in no fit state to cause any damage. Ossyan fired his Cannon once more
halting the Wrastler for a bit. The snipe group put another nine points on the
objective.
During my turn, I
was determined to tie up some loose ends. The second Griffon was finally put
out of commission. The remaining Croak blunted the threat of the Sentinels
slightly by throwing a poisoned spear at the Officer, killing him. No more
Vengeance moves. A couple of Gatormen cleared the threat from the two Sentinels
engaging Maelok. All that was left was the MHA. I sent in the Bull Snapper and
was not surprised by its lack of melee skills despite boosting the hit.
TURN 6
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