Thursday 24 April 2014

On the Warpath, Spring Scenario (Craig (Legion) vs Me (Convergence))

The great work begins. The Convergence knows that this Alignment Node, far to the north of the Iron Kingdoms along the borders of Rhul will be hotly contested by the sturdy dwarfs, but there can be no doubting the location chosen. Unfortunately for the Convergence, the forces of Everblight had arrived here first. Dark, winged shapes appear on the horizon, and Aurora and her Clockwork Angels rise to meet them... 

An On the Warpath Spring Scenario pitting my new Convergence of Cyriss against Craig’s trusty Legion.

Forces: Aurora with 5 units of Clockwork Angels vs an Angelius, Seraph, 4 Harriers, a Sorceress on Hellion and 2 Shepherds.

Setup: Deploy a huge based obstruction in the centre of the table. This is a Convergence Geomantic Alignment Node, which is immobile, ARM20 with has 50 boxes. The Legion player places wilderness scenery anywhere not within 6" of the Alignment Node. The Convergence player deploys his models within 3" of the Alignment node. The Legion player deploys their models anywhere within 12" of any table edge.

To Win: The Convergence player wins if all the Legion Warbeasts are destroyed or removed from play. The Convergence player loses if the Alignment Node is destroyed.

My setup was simple, Aurora and her Angels surrounded the Node all facing out. Craig stuck all his beasties in a bit of forest near a table edge and his intimidating Club Sandwich by his side.

Turn 1

We didn’t actually roll for first turn but just assumed that I went first. So I did. I thought I would go for the pincer attack to try and hem Craig in the corner and bombed forward with one unit (they had their eye on the mountainous Club Sandwich) while the rest spread out in a line.








Craig managed to get two of his Harriers (or rather their Shredder understudies). They managed to each kill an Angel. The Seraph joined the fun and strafed a couple himself.









Turn 2

After suffering first blood (or mekanical oil?), Aurora wanted vengeance. Unfortunately, and despite having Transference upkept and some CMA type action, the Angels to my left fluffed their damage rolls against the Harriers. Weak. The Angels on my right one-shotted a Harrier aided by CRA (I cannot remember if they boosted under Transference).







Craig had his engaged Harriers frenzy which pretty much meant a guaranteed kill each. The Seraph picked off the Angel that got a little too close to a valuable Shepherd while the Angelius popped an Angel from my right hand unit. The last Harrier then got the charge on the same right hand unit and killed another Angel.








Turn 4

After watching her Angels fail in protecting the Node, Aurora felt she had to get her hands dirty. And she did. She squished the right hand Harrier and then Refuged back under her Feat. Yay. The surviving Angels to my left were still struggling with their Harrier.







The Seraph and the Angelius managed to bag an Angel each.










Turn 5

The last remaining Angels were still finding it hard to kill a lesser beast and Aurora moved to the other side of the Node trying to entice the big beast forward.









It worked. The Seraph jostled forward first and strafed the Node dealing 11 damage (four boosted damage rolls at -8). The Angelius propelled itself forward and added another 19 points of damage. Not good. To add a little insult to injury here, the final Harrier killed another Angel.








Turn 6

So with one engaged, and pretty useless, Angel and Aurora herself I wasn’t feeling too confident. Aurora wanted to charge the Angelius but found herself stuck behind the Node. Dammit. She did put down some damage, but not enough to take out an aspect.
Craig immediately set about finishing off the Node. The Seraph managed to plink off another five points and the Angelius took a few hits to cause the last fifteen points needed to win the game.





This was a well thought out and fun challenge. I did think that I had the tools to do the job and probably should have concentrated on getting forward to the Shepherd first in order to limit the damage Craig’s beasts could do. I didn’t actually count on Craig sitting in a forest nor his Harriers all ‘roided up. Nor the wondrous Club Sandwich distracting my Clockwork Angels. I also didn’t count on the Harriers doing the damage they did really getting themselves a certain kill on a charge or frenzy. The big beasts didn’t need to come forward until my numbers (and I should have used this to my advantage) were reduced.

But both of us had a good time with the game.