Wednesday 6 April 2011

Allez-oop! (as my wife would say)

As promised, a battle report of some kind while it is still fresh in my mind. I have probably got back into these write-ups as ***SPOILER ALERT*** I had some fortune and ended a seven game losing streak and have been buoyed by this win. I will stress that this was an extremely fortunate win meaning that the streak should’ve been extended. Once I finish with this report I will move on the write-ups for the Iron Cross mini-tourney we had at CGC a few weeks ago. Then I will try and do write-ups of the other games I’ve had this year with the aid of the many pics I took during these games.


And so we begin… without the aid of pics as the batteries in my camera decided that to run out of charge (bloody rechargeables).
This game saw a 50 pointer between Lewis and myself. Lewis took the following (this list is actually missing a few points but I cannot remember what was missing):

Lord Commander Stryker
* Lancer
* Ol' Rowdy
* Stormclad
* Squire
Black 13th Gun Mage Strike Team
Stormblade Infantry (Leader and 5 Grunts)
* Stormblade Infantry Officer & Standard
Sword Knights (Leader and 5 Grunts)
* Sword Knight Officer & Standard
Gorman di Wulfe, Rogue Alchemist
Lanyssa Ryssyll, Nyss Sorceress
Madelyn Corbeau, Ordic Courtesan
Rhupert Carvolo, Piper of Ord

I took a slightly different list to the one I used the previous week (which I will eventually get around to), swapping out the Battle Mages with Fane Knight Skeryth Issyen:

Kaelyssa, Night's Whisper
* Chimera
* Manticore
* Manticore
Dawnguard Sentinels (Leader and 9 Grunts)
* Dawnguard Sentinel Officer & Standard
Mage Hunter Strikeforce (Leader and 9 Grunts)
* Mage Hunter Commander
* Soulless Escort
Arcanist
Fane Knight Skeryth Issyen
Mage Hunter Assassin
Mage Hunter Assassin
Narn, Mage Hunter of Ios

I won the roll-off and went second.
First turn saw Lewis make a general move forward with his two centrally placed units. These were flanked with Ol’ Rowdy on one side facing my MHSF and the Stormclad and Lancer heading towards my Sentinels. The Black 13th and Gorman went out to my extreme left to investigate the oncoming threat of Narn, a MHA and Skeryth. I made similar movements as well with Narn and his accompanying MHA running crossing half the table with Skeryth in tow. My other MHA ran halfway down her side of the field. My MHSF used cover to get into position.
Turn two was a big turn, Lewis moving the bulk of his force closer to my lines pretty much on the verge of engaging the bulk of my force. Then he feated causing a few casualties. My MHSF managed to disengage from melee thanks to a supporting Manticore, and took aim at ‘Ol Rowdy - they needn’t have wasted their effort really after causing only six point of damage from 8 crossbows! In order to save face, I sent a MHA after ‘Ol Rowdy. She caused the same amount of damage and looked set for a beatdown next turn. The Sentinels caused quite a bit of damage but didn’t quite have enough to clear their lines as the UA was killed meaning they did not get to use Vengeance. My flanking force to my left crept up on the Black 13 and Gorman but couldn’t decide who to send out as a decoy, so they stayed in cover.
Turn three saw a bit more shuffling between both sides and a few more casualties. ***In total contradiction to the first sentence of this entry, I don’t remember much of this turn as it was now two weeks ago (yes I have fallen out of the habit of writing again!)***.
Turn four saw the end of the game. With stalemates between Black 13 and Narn’s flank team and between ‘Ol Rowdy and an extremely (p)lucky MHA, Lewis announced that he would now attempt to kill Kaelyssa. All he needed to do was clear a path which meant killing a conga line of Sentinels who were still almost at full strength. He managed to do this with the use of Electro Leap which is very nasty up close. Now it was up to eStryker. He cast his spells in order to extend his threat range and increase his strength (an insane P+S 30! Although he did suffer damage for it). The charge was announced and he arrived right in front of my casters face. As she wasn’t camping any Focus, one hit would have been enough to kill. Using his last point of Focus the attack roll was boosted. Needing only 9 on three dice, Lewis proceeded to roll each die separately. He rolled a 1, followed by another 1. This now meant it was impossible to hurt my caster, but Lewis rolled the third die anyway! Yet another 1! You couldn’t make it up! Needless to say a fully loaded Kaelyssa only had to decide on how to kill Stryker, whether by herself of a fully loaded Manticore. Which was fine by me, as I wasn’t exactly in a position to even begin to hurt Stryker if he hadn’t of feated.

This result made it 2-1 to me after our double header some weeks back (maybe watch this space?). Another fun game ended by a move that epitomises the premise of the game – ‘Play like you have a pair’! It never amazes me about how fun this game is. I can only think of maybe only two games of Warmachine/Hordes that I haven’t enjoyed compared to say 40k (which I have mostly become disappointed with). It is definitely a game that doesn’t take itself too seriously.

There you have it, a batrep at long last. I hope to be catching up with myself and getting all the games from the beginning of the year, including the Iron Cross tourney. Next up however, should hopefully be the first game in CGC’s new Warmachine/Hordes Doubles league. This saw the ever-so-excitable Vish (Cryx) teaming up with the battle-ready Nick (4 star Mercs) up against the ultra chilled Oli and the only person at the club who cannot get dice to cooperate, me. We both wore the colours of Skorne.

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