Monday, 22 November 2010

Tanelorn Campaign Weekend - game 1

Due to some factions being a man down, game 1 saw me up against a Cygnar double team. This was a 50 pointer and Barry (Cygnar team captain) and John shared the points in order to be fair. Now I’m not very familiar with Cygnar as I haven’t played against them before and I have a bad habit of not reading up on the enemy. As I was taking the High Reclaimer, I put together an infantry heavy list:

The High Reclaimer (*6pts)
* Devout (5pts)
* Crusader (6pts)
Avatar of Menoth (11pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Deliverers (Leader and 9 Grunts) (8pts)
Holy Zealots (Leader and 9 Grunts) (6pts)
* Holy Zealot Monolith Bearer (2pts)
Holy Zealots (Leader and 5 Grunts) (4pts)
Temple Flameguard (Leader and 9 Grunts) (6pts)
* Temple Flameguard Officer & Standard (2pts)
Reclaimer (2pts)
Vassal Mechanik (1pts)
Vassal Mechanik (1pts)

The idea would be to let the TFG protect the caster while moving up the table collecting the inevitable souls from the marauding Zealots. The Deliverers would try, albeit inadequately, fight fire with fire at range.
I forget the exact layout of the Cygnar force and what their jacks are called so won’t include Barry and John’s list.

In turn 1, I started off with a general advance towards the closest of the control zones. Nothing exciting really.
Barry moved his troops towards the other control zone and sat his Field Gun in the one closest to him. John moved his Stormblades towards my control zone.




In turn 2, I moved all Zealots and who got to the control zone. My deliverers moved awkwardly into position so that they could hopefully rain down some inaccurate fire on the Stormblades that were looking to contest for another VP.





The Stormblades did indeed make a move for Cygnar’s next control point, while the Gun Mages picked off my Zealots in my closest zone. The Field Gun made sure that the Gun Mages were fairly safe by laying down some suppression fire.





Turn 3 and the Deliverers took out a few Stormblades with two Rocket Volleys, while the Zealots picked off some more leaving them with a unit of two. Everything else moved up behind with the Avatar moving to my right looking to see where the enemy casters were hiding.





John announced that his caster was going to feat from behind the hut she was hiding behind and cast another spell that affected her warjack. The aforementioned jack saw silent Bob’s cloak and drew a bead on him. It wasn’t nice and the Devout was helpless. And so ended the game.




I had left the High Reclaimer open to such a silly attack which is quite upsetting. A lot of my force didn’t really see any action and maybe I should have been a bit more aggressive with them (running the Deliverers in the first turns to establish a kill box for example). The Avatar should have blocked the corridor from which the assassination happened and should have moved towards the enemy far quicker than it did.

Still, it was early in the weekend. There was plenty of time to show Menoth’s might.

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