Another Tuesday night at Charing Cross Gaming Club, another tabletop battle. Tonight I had arranged a game of 40k against Edsmasha and his Orks. I had played Orks before against one of my friends, but that time I used my beloved Dark Angels. My Necrons had never faced the dreaded Greenskins before (they are yet to encounter the majority of all 40k armies), so I eagerly awaited the game. But it wasn't to be! Edsmasha had become a father for the third time very early tuesday morning (congrats again), so we had to call it off. This is the second time our game had been cancelled as he had been hit by 'Ork' flu previously.
I managed to get a game against another player, whose opponent also bailed, called Edge (I forgot his real name). We agreed upon a 1500 pointer with my Necrons facing Chaos Space Marines.
My list was as follows:
Necron Lord with Resurrection Orb and Destroyer Body
6 x Immortals
3 x units of 10 Warriors
2 x units of 4 Destroyers
3 x Heavy Destroyers
Edge took the following:
Chaos Lord with Daemon Weapon and Wings
1 x unit of Khorne Berserkers with Personal Icon
1 x unit of Chaos Space Marines with Aspiring Champion (armed with Plasma Pistol and Power Weapon), Icon of Chaos Glory, 2 x Melta Guns and dedicated Rhino Transport
1 x unit of Chaos Space Marines with Aspiring Champion (armed with Power Fist), Icon of Khorne, 2 x Flamers and dedicated Rhino Transport.
3 x Obliterators
Land Raider
9 x Summoned Lesser Daemons (Daemonettes of Slaanesh)
We rolled for scenario (Seize Ground) and deployment (Spearhead). I won the roll for setup and first turn. I set up in the table quarter to my right. The idea was to set up all my mobile units around the Lord so that they benefit from the Resurrection Orb (provided they all stayed together and not get distracted). They would then be able to concentrate all of their fire power on a unit/tank per turn. I set two units of Warriors next to the objective in my quarter. My last unit of Warriors could then move forward towards the objective in the centre of the table. The Immortals would sit in front of them to provide some decent fire support.
Edge had all three of his units tucked away in their transports and looked to move around the main building in the centre of the table. The Chaos Lord set up deep in his table quarter to stay out of trouble and then use his wings to get into the thick of things. The Obliterators were held back in reserve.
TURN 1
END OF GAME
After turn 7, it ended with Edge (playing his second ever 40k battle) controlling two objectives compared to my one. The good news was that I didn't Phase Out like I usually do. I managed to get rid of the tanks and transports fairly early forcing Edge's troops to run all the way to my front-line. It still didn't stop the Berserkers from doing what they do best. I was happy with the way all my Destroyers were more durable thanks to the Lord holding a Resurrection Orb. Credit for this would go to Nick (one of the 'Grown Ups' at the club), as it was his helpful hint that led to the creation of my Flying Destroyer Circus. I remember that this was a fairly tense game, which may have been the reason why I was a bit more cautious than I should have been. A total of 12 Destroyers should be able to zoom around the table scaring the crap out of my enemies and suffer minimal casualties themselves.
I enjoyed playing with this list, and would like to entertain the idea of entering a tounrey with this list at some point in the future. I would need to practice a bit more though as I'm still finding my feet with the 5th ed rules. Hopefully I will get that game with Edsmasha.
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