I'm writing on the eve of Charing Cross Crush. This is a small Warmachine/Hordes tournament (12 entrants) held at the Charing Cross Gaming Club (obviously). Due to time constraints, each player will have three, 350 point games each which will last between 30-40 minutes. And I think I'm ready for it.
The last few weeks has seen a lot of small practice games at the club. Last Tuesday I played two games againt the same force (Trollbloods), used by two different opponents. I lost both games, but they certainly yielded some valuable lessons, some tricks that I WILL use in the tourney. Tricks that I will not mention here in case anyone from my club reads this. I did learn that I have to be clever about the order in which I activate my models. I failed to think about this properly last week which resulted in my loses. I realised later as I sat down on the train home, where I went wrong in both games. I will have to set in my mind, how I want my Activation Phases to go, and also how to adapt them if things go wrong. I also have to be able to do this quickly as there will be five-minute turns. This should be easy as each player won't have many models in his force (I will be taking eleven). I'm still a fairly new Warmachine player, but I will be confident of getting at least one win, despite there being some experienced players.
So last weeks games:
The first was against a guy called Mitch who is also new to Warmachine. I had bottle-necked my force through the terrain features in order to get to my enemy which probably hurt me more than he did. My Guardian (heavy warjack) got engaged by a Troll Impaler. My Repenter and Revenger (light warjacks) got tied up by a Troll Axer. I thought that this was good, as this was shielding Kreoss, my Warcaster. But it allowed Mitch to get the rest of his force to get up close and personal with my 'jacks. By the time Mitch's Trollkin Hero broke through my front line, he was able to target Kreoss. Game Over. Not to take anyhing away from Mitch, we're both still finding our feet and got confused with some of the rules. As a result, we agreed on which course to take at the time. I realised after that one or two things we agreed upon were wrong. this could have went in Mitch's favour or mine. But I know that knowing what I know now, could have done a bit more damage. But fair play to Mitch, he played well and deserved his win.
The next was far more annoying. I played Rich (I thinkthat's hat his name was). He had a much different force to Mitch but probably tougher. Rich happened to take Mulg the Ancient! This is an impressive, impressive model. Without this seeming like an excuse, sometimes I get caught out by seeing an opponents model thats larger than everything else on the table, and then worry about just that! I concentrated too much on trying to get it killed. Then got attacked by everything else that Rich could throw at me. There was one thing that I could have done to give me a better chance of winning the game, but I'll save that for next week. Game Over!
It's always funny when you realise that you should have done something differently or that you should have done SOMETHING! I kicked myself all the way home and then vented my spleen at the wife and cat (one doesn't like the idea of men gathering in a room playing war and the other just licked her private parts)! But my frustration has taught me a big lesson here (or at least I hope it will!) and I will be ready for the CRUSH!!!
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