A few weeks ago I took up a challenge to face a guy at my club (Merchant1874). This was a 1750 point game against his Deathguard Chaos Space Marine force. My list was as follows (I remember as I've still got this written down):
The Deciever - 300 pts
7 x Pariahs - 252 pts
14 x Warriors - 252 pts
14 x Warriors - 252 pts
14 x Warriors - 252 pts
4 x Destroyers - 200 pts
4x Scarab Swarms - 48 pts
3 x Heavy Destroyers - 195 pts
Total - 1751 pts. (Phase Out total = 12)
My memory isn't quite complete here, but Merchant took a Daemon Prince, two units of Plague Marines, two squads of Marines with Rhino transport, a Vindicator, a Defiler, a unit of Terminators and unfortunately I'm now drawing a blank. I must make a point of asking if he remembers what he took
We rolled for Capture and Hold Objective. Then we rolled for first turn, I rolled highest and opted to go first
First of all, I rolled for The Deciver's Grand Illusion. The result was a paltry nothing. He didn't get to change the position of any of my units. I was gutted because I felt one of Warrior units and my Destroyers could have been better placed elsewhere in my deployment zone. Apologises for the lack of images, I will describe as best as my memory allows.
Anyway, I thought I should move my Pariahs (currently on my right flank. towards the Daemon prince to test out their lovely Warscythes. All Warrior (left flank, left of centre and centre) units moved towards their closest objectives. My Scarabs (centre) bombed forward as a bit of a smoke screen. Both the Destroyer (left flank) and Heavy Destroyer (centre of dployment zone) units opened fire at range taking out an empty Rhino and a Rhino carrying a unit of Marines (who emerged unscathed). My opponent moved a Plague Marine unit onto an objective (which would prove difficult to shift).The Daemon Prince moved closer to my metallic minions. The other Rhino mounted Plague Marine unit moved extremely close to my Pariahs. Old father Nurgle obviously doesn't like shooting as I think I only lost one Warrior in the first turn.
Turn two, and I remember to actually move The Deciever (centre of board)! Inevitably he moves towards the Daemon Prince. The Pariahs suffer from a bout of indecision and edge forward towards the oncoming Rhino.
The Scarabs charge a Rhino and destroy it and two Marines inside. The Destoyers move around the left flank and aim at an empty rhino (the closest) destroying it. The Heavy Destroyers take out the Defiler. Two of my Warrior units capture objectives. Merchant's Plague marines disembark from thier Rhino fire at and then charge my Pariahs. This will be the last time I mention it, but they were battered. The Plague marines suffered minimal losses. The Daemon Prince loomed ever closer. A unit of Marines (sans Rhino moved forward towards one of my Warrior units holding an objective. They open fire and put a few warriors on their backs.
Turn three sees the mother of all battles. The Deciever vs the Daemon Prince! The Deciever has a weaker WS than the Daemon Prince, but has a far superior S and T. Plus he ingores both armour and Invulnerable saves. My C'Tan charges and does... nothing. The Daemon Prince hits back and does ... nothing! Way to go guys! My scarabs then charge the bewildered Marines who were rudely expelled from their Rhino. They don't cause much damage (A3, WS2 and S3) but they tied the traitors up and soaked up a bit of damage (T3 and W3, giving the unit 12 wounds.) The Destoryers take aim at the marines firing at my Warriors holding one of my objectives, killing a few. The Heavy Destroyers continue with a shooting masterclass and get rid of the Vindicator. The Daemon Prince takes 2 wounds while dishing out none in his turn. The Plague Marins on my right flank move toward my other objective holding Warriors and open fire, dispatching a few more of the Necrontyr. The marines in the centre are still held up by the Scarabs. The Terminators make thier long awaited arrival and land in the centre of the board.
Turn four and I'm now in panic mode as a results of the Terminators. My Destroyes race throught the centre and take aim at the new arrivals. The odds of 12 S6 shots getting through was good as the Termies suffered a few wounds. My central warriors helping out by causing a few more wounds. My Heavy Destroyers kill a couple as well.The Scarabs are still engaed with the marines and soaking a few more wounds themselves. They did kill a couple of marines themselves. I lose the objective on my right after the Warriors were blown to pieces by a combination of short range bolter fire, a Krak missile and a Plasmagun. The gargantuan battle between our HQ choices carries on in a stalemate, both losing a single wound. The Warriors on my left flank defend their objective and open fire at close range dispatching the advancing marines. Merchants Terminators open fire at my Heavy Destroyers killing two. The last of my Scarabs are felled by the marines in the centre of the table. The plague marines in the centre move towards my Destroyer and open fire, sending three to their (second) deaths.
Turn five sees both the Terminators and Daemon Prince depart from the table. The Terminators succumbing to fire from the lone Heavy Destroyer, the now lone Destroyer (I had been unlucky with my We'll Be Back rolls all game) and Warriors. The Deciever cutting through the Daemon Princes and sending it back to where it was spawned. The Warriors on my left duck behind cover while holding onto their objective. The Chaos turn sees the Marines (now free from having their ankles bitten by my Scarabs) cut down the last Destroyer before noticing that some Necrons are now playing Hide and Seek. The Plague Marines on my right claim the Necron-free objective. The second Marine squad (centre) contest my central objective before destroying the remaining Warriors holding it. This now makes it 3-1 to the Deathguard.
Turn six and things are a little deserate for me. The Deciever engages the Plague Marines on my right, killing half the unit. The single Heavy Destroyer contests my central objective. Chaos turn sees my last Heavy Destroyer killed and the last of the Plague Marines succumb to the Deciever.
The game finishes 2-1 to the Deathguard. An enjoyable game against a good player and exceptional painter. things I have learnt from the game was that I have to really think carefully about taking Pariahs. If they had better dice, they might have stopped the Plague Marines leaving The Deciever a free run at other units. At 36 points they are an expensive choice, and you could get two Warriors of Flayed Ones for the same cost.
It was only as we were packing away our models that I realised I should have phased out earlier in the game. It didn't matter as it would have been the same result.