Showing posts with label Old Witch. Show all posts
Showing posts with label Old Witch. Show all posts

Wednesday, 9 January 2013

First game of 2013


Here is the battle report of the year and my first game of any kind since 13th October. So as soon as Cross Gaming Club announced the first club night of the year, I took up Marcus’ challenge. The last time we played was January last year in our club’s Slow Grow League when we had a bout of Gatorman infighting. Sadly for me, his Barnabas soundly beat my Calaban (although I did get points for having a fully painted force). It’s the time before that I’m interested in at the moment. It was the previous encounter to our Gator-off that springs to mind. This was when I finally got one over on the Old Witch. The handful of times before that when I came up against Marcus and the Witch always ended in tears for me, so you can imagine the grudge I hold against her.
I finally got round to beating her when I fielded Vindictus. I still came out of the game fairly scarred, but Vindy held on after the OW used Unseen Path (after Scrapjack tore through millions of my dudes) to get up close and then failed to do anything else than scratching the second highest authority of the Church. Vindy thanked Menoth and took the OW down with three boosted melee attacks. So it was with this game in mind, I opted to bring Vindy out to play when Marcus stated his intention to field my most hated enemy.
With the history of this grudge out of the way, let’s get down to business.

I took:
Vice Scrutator Vindictus – Tier 4
* Reckoner
* Reckoner
* Sanctifier
Choir of Menoth (Leader and 5 Grunts)
Exemplar Errants (Leader and 9 Grunts
* Exemplar Errant Officer & Standard Bearer
Exemplar Errants (Leader and 5 Grunts)
* Exemplar Errant Officer & Standard Bearer
Holy Zealots (Leader and 9 Grunts)
* Holy Zealot Monolith Bearer
Holy Zealots (Leader and 5 Grunts)
Vassal Mechanik
I’m loving the free Errant UA and giving my heavy jacks Advance Deployment from the Tier list.

Marcus bought:
Zevanna Agha, the Old Witch of Khador – Tier 4
* Scrapjack
* Destroyer
* Kodiak
* Spriggan
Battle Mechaniks (Leader and 3 Grunts)
Greylord Ternion (Leader and 2 Grunts)
Greylord Ternion (Leader and 2 Grunts)
Kossite Woodsmen (Leader and 5 Grunts)
Kossite Woodsmen (Leader and 5 Grunts)
Widowmakers (Leader and 3 Grunts)
Manhunter
Manhunter
Yuri the Axe


 With me winning the roll-off (needing my tier bonus to do so) I opted to take the first turn. I set up fairly wide knowing that the Kossites can take me by surprise so I tried to counter that at the first opportunity by placing the smaller unit of Errants on my right and the larger unit on my left. The jacks and Zealots were all fairly central hoping to take advantage of pathfinder in the first turn.
Marcus setup in a large cluster behind the control zone on his table half with the Widowmakers, making use of a small forest, facing my right and the Yuri led Manhunters just ahead of the zone.

TURN 1
This saw nothing but a general advance towards the Khador line. Both Reckoners setting themselves up in a forest with everything a little bit behind them.
Marcus moved his jack comfortably into the control zone and spread the Greylords out a bit more. The Greylords laid down some more cloud effects (to add to those already in play from the Tier bonus) while the Widowmakers needle the Sanctifier for a four points of damage. Yuri made his intentions clear when he charged one of my Reckoners and took out it’s cortex.



TURN 2
My left-hand Errants pushed on up to the Murder of Crows cloud and tried to shoot around it to no avail. The cortex-less Reckoner took a swing at Yuri and failed so the other one stepped up to get rid of him. My big unit of Zealots then pushed forward to throw bombs not doing much except for killing a Mechanic and putting two points of damage on OW. The rest of my turn was a non-event.




This is the turn where I felt things slip slightly out of my grasp. Marcus brought on a unit of Kossites on either edge and they both had an immediate effect. Between them they took down eight Errants and at least one Zealot. Scrapjack did what he does best and that was cause utter carnage and carve his way towards Vindy. He did get a decent hit in but couldn’t do enough to kill. Spriggan and a Manhunter charged into a Reckoner (the one with a cortex), doing a chunk of damage, but not taking out any systems. Kodiak pushed his way through a wall of Errants and Zealots, crushing a few heads along the way. The other Manhunter attempted to charge the cortex-less Reckoner but couldn’t physically squeeze between two Zealots. Finally, OW moved to a slightly better position and feated.


TURN 3
Under OW’s feat, there was not a lot that I could do. On the right side of the board, the remaining Errants and Zealots killed four Kossites causing them to fail a command check. The Sanctifier, fully souled up and given a prayer by a choirboy, smashed Scrappy around until he stopped moving (which always brings a smile to my face). After that I went to move the Mechanik to try and heal the cortex-less Reckoner, but I forgot about the feat meaning he died before he could do anything. The Reckoners both stood still and thrashed their huge sticks around. The mindless Reckoner did nothing while the other put down a fair bit of damage on the Spriggan. Zealots tried to get some cheeky scatter but didn’t do anything of note.

Marcus started of his turn with those silly Kossites to my left and they picked off a few more Errants and Zealots. Spriggan lay the smack down on the Reckoner that hurt it in the last turn. The Widowmakers moved towards a cloud and needled the Sanctifier for a couple more points. Kodiak managed to get his chain attack off and threw one Reckoner into the other which was quite effective.


TURN 4

With things looking bleak for me, it was to go out swinging. The last couple of Errants on my left charged the Kodiak for a bit more damage. Then my Zealots went to throw some bombs at Spriggan for a few points of damage. Two Widowmakers fell to the crossbows of the Errants to my right, but they made their command check. It was up to my Sanctifier to take Spriggan down, and he duly obliged. I then moved Vindy closer to the action but not doing anything with him.
Now because I moved Vindy further into the battle, Marcus got inspired. All he needed to do was clear Kodiak’s path so he could launch him into my caster. Between Kossites and Greylords, Marcus did this and charged into Vindy. Fortunately for me Vindy was DEF 17 and ARM 22 at this point, so he survived the worst. The Destroyer moved up a little closer and, more importantly, moved in front of OW knowing that the Sanctifier knew where she was hiding.

TURN 5
There wasn’t much for me to do at this point except go mad. I managed to drop a Manhunter with a Zealot bomb while the remaining Errants crossbowed a couple of Greylords. The Sanctifier charged into the Destroyer taking out it’s axe and cortex amongst all the damage caused. Lastly it was down to Vindictus, the second most important man in the Church. He hit with both initials and boosted the damage. With the last two Focus, I decided to go for it and bought another hit with boosted damage. All of this was enough to take out both arms. Menoth was smiling on Vindy.

The Kossites coming in from the left charged the last of the Zealots in their path which enabled the last Manhunter to charge Vindy. Thankfully she failed to damage him any further. Kodiak tried to beat on Vindy, but with both arms out of action (because the Mechanics didn’t have any success in fixing him), nothing was happening. Kodiak did however attempt to head-butt Vindy and failed. The Greylords moved into action and combined to Ice Cage the Sanctifier, making him stationary.

TURN 6
So Vindy survived. I started the turn by dropping another Widowmaker. The Sanctifier shook off his stationary state and totalled the Destroyer. My last activation needed me to break Kodiak into pieces and hope for the best in the net turn. Vindy did the same as the previous turn and boosted the damage on his initial attacks and buying a third with boosted damage also. I’m not sure how many boxes were left, but Vindy fluffed enough to get worried.

OW moved away from the Sanctifier to relative safety. Then the Battle Mechanics got Kodiak fully functioning again which proved to be the end of things. There was no way Vindy could survive this onslaught. Marcus wins by caster kill. 



Such an epic game in the end, we were both fairly exhausted by the end of it. I just cannot believe it had been a year since I played Marcus, but the wait was worth it. If Vindy had managed to hang on for another turn, things might have looked better for me. Both Tier lists were incredible in terms of what they added to the game with my pathfinder and jack AD and Yuri at no cost and stealth and pathfinder and upkeeps for the first turn.

The Kossite Woodsmen were the stars of the game with all the worry they caused me on top of all the Menites they killed. The way they hemmed me in meant there weren’t many safe hiding places. On my side, the Sanctifier stood out, (admittedly with a choirboy behind him) put the finishing touches to Scrappy, Spriggan and the Destroyer which was pleasing. I am really glad that I bought one last year.
What would I have done differently if I got to play this game again? I would probably have dropped the minimum unit of Zealots for one Errant Seneschal and a second choir (minimum unit, they are a cheaper option for Sacrificial Lamb) or simply two Errant Seneschals. Having at least one of them on the table could have afforded me a little more option with Hunter allowing me to do some more damage. I might have tried a bit harder to limit Scrappy when he is on an Avatar of Slaughter run. But most importantly, I should have been less worried about the incoming Kossites as they really did occupy my mind, until they came on. In the end I couldn’t do anything about the hurt they caused me.
This list is something that I’ve wanted to try for a while now and am happy that it kind of works. I hope to take this out again at some point in the near future. However, the next list to get given a run out will be Intercessor Kreoss. He was one of my holiday presents this time around (along with a unit of Vengers and a Judicator) so he won’t be painted just yet. The interesting thing about this is that, apart from High Exemplar Gravus and Fane Knight Skerryth – neither of whom I used to their full horsey potential) I have never used cavalry before in any of my games, so this upcoming game against Venethrax (I am 0-2 against this guy) should prove to be a lot of fun.

Tuesday, 14 December 2010

Occupied Llael - Final game (round 5)

Today would be my last game of the year. It would also be my last game with Menoth for a while. Tonight would also be the last time that the Old Witch would get the better of me (hopefully). Tonight...

On with the game, and I bring out Vindy as I have a feeling about him tonight.

Vice Scrutator Vindictus (*6pts)
* Devout (5pts)
* Crusader (6pts)
* Crusader (6pts)
* Vanquisher (8pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Exemplar Bastions (Leader and 4 Grunts) (8pts)
Holy Zealots (Leader and 5 Grunts) (4pts)
Vassal of Menoth (2pts)
Vassal of Menoth (2pts)

Marcus opted for the first turn and shuffled forward while putting up his nasty upkeeps (Iron Flesh on his Demo Corps, Avatar of Slaughter on the Old Witch and Weald Secrets on his Juggy).
For me, I pushed my jacks forward trying to channel the Demo Corps into my Crusaders. To do this I cast Sacrificial Lamb for the extra focus point for each jack while casting Defenders Ward on one of the Crusaders.








Next turn, Marcus moved Fenris down his extreme flank, followed this by moving his Winter Guard into some cover and the Demo Corps closer to my font line.
As my Vanq had not been too effective with its shooting in the previous turn (it was so bad I didn’t even mention it), It was time to charge the Demo Corps. Two fell under a Thresher attack (which should easily be a reach weapon). Vindy moved with his bodyguard of Zealots and Bastions slowly picking off another Zealot for more Focus.








Marcus made his move and boldly set everything forward. Fenris took a big chunk out of one of my Crusaders while the Great Bears and Juggy went for the second one. Thankfully, it only took one hit due to Enliven cast by the Vassal and just walked out of combat. The remaining Demo Corps went to work on the Vanquisher hurting it a little.
The Vanq retaliated and took down two more of the Demo Corps with the aid of the Vassal and Choir boy behind it. The now unengaged and fully loaded Crusader charged the Great Bears and finished them off leaving itself open to a looming Juggy. The other Crusader lashed out with its mace (it lost its open fist) and put some damage on Fenris forcing him to dismount. I followed this up with my Bastions who finished the job.








The Grey Lords at the back of the field helped out the lone Demo Corps member and got rid of the Vanqs support. Meanwhile Juggy went to avenge Fenris and occupied a Crusader. The other was frozen to the spot unable to lash out at the incoming Scrapjack. Scrappy moved up to the Bastions providing cover for Vindy and allowing the Old Witch to cast Unseen Path. This placed her right in Vindy’s face. So much for cover! Sitting on five focus, she began to attack second highest authority in the church. Here, is where I really felt for Marcus. He had missed his initial attacks thanks to Vindy’s high DEF and bought more attacks. After causing only minimal damage, Marcus ran out of focus.
It was really up to Vindy now, needing eight to hit I boosted the rolls and hit with both weapons. I also boosted both damage rolls. Sadly I just came up short. So with two focus left, I bought a third attack and boosted the to hit roll. With this I managed to finish her off.









Finally, I had gotten rid of the Old Witch. After putting a dent in Marcus’ force, I thought that I would be able to push Vindy’s brick towards my nemesis and try to kill her on my terms. I felt that Vindy was secure enough with his bodyguard (after my experiences at Tanelorn recently, I really didn’t like the idea of anything just appearing in my face), so I tried to cancel out as much space as possible. If nothing could physically appear next to my caster, then he wouldn’t get smooshed! The Zealots would have only been temporary as they would have vanished to give my jacks some more focus each turn, while the Bastions would have took some grinding down before a gap opened up next to Vindy. As a matter of fact, you’ll notices from the pics that I removed the wrong Zealot giving just enough space for the Old Witch to appear in. At that point, I thought it was over. Vindy didn’t have enough time to cast Defenders Ward on himself (make him DEF 17 and ARM 18 – meaning the Old Witch needed 11’s to hit) but did have a few focus on himself which helped. Fortunately for me, the dice conspired against Marcus. It happens to us all occasionally, but I certainly didn’t enjoy watching all of those failed rolls (well, maybe a little). Thankfully, Vindy is somewhat handy in melee so he can look after himself. And if he didn’t finish the enemy off, I had some Bastions and a Devout nearby.
I was pleased with the list. The Zealots were restrained and helped Vindy give out 12 focus during the game which I think is a decent return for four points. The Crusaders stood up well with the usual support and the Vanquisher held up play on my left flank. The Bastions provided protection while threatening anything that came nearby While the Devout didn’t do a thing except for taking a the hit from a spell one time (I think this happened, I’m not entirely sure). The Vassals were awesome (especially when saving a Crusader from a potential mauling with Enliven) and the Choir went about thier business in the usual manner.
I could (should) have lost the game to careless positioning of my Zealots, but I have the feeling that might not have mattered with Scrappy nearby. But still, Vindy won the battle and even turned the Old Witch into a Zealot with Death Toll. Praise Menoth!

Wednesday, 6 October 2010

Occupied Llael - Round 2

Lots has happened in my little part of the gaming environment. There have been regular games down at the club, all of which require some sort of battle report. There has been a major shake up in my collecting of minis for wargaming, a potential real life crisis actually. And there have been some slightly different ideas for future projects that may never take off.


To start off, some form of battle reporting. I have had a few WM/Hordes campaign games at the club. All have been great games. I’ll start her by going over the Round 2 games. I think that the first one that I forgot to write a report for was a very fine game against Oli and his Legion. I don’t remember much about this game (except that I lost and it was an AWESOME game). I think it was the first time that I used a second unit of Zealots in my list. Using a second unit of Zealots seems to be a staple with my campaign Warcasters, Vindictus and the High Reclaimer. I think in this game I came nowhere near Oli’s ‘caster but certainly made him think about positioning. My play was maybe a touch too aggressive (in a game that applauds aggressiveness) and I ended up leaving the Reclaimer too open.

Next up was a 40 point game against Marcus and his Khador. We played the special ‘break week’ scenario which involved two ‘casters per side. This was a totally kick-ass game!. This is the first game in which I used Vindictus and the Avatar of Menoth. This was a huge game with no less than 11 ‘jacks, more than half of which were heavy! The scenario involved me putting one of my ‘casters and part of my force in the centre of the table with the rest at the back of my deployment zone. Marcus’ force would come on en masse and try and kill both of my ‘casters. There is a lot of animosity on my part for Marcus’ Old Witch and her Scrapjack. The amount of times that they have caused me and my army pain is almost innumerable (maybe three or four times – which seems like a lot). Needless to say, with Vindictus as bait, the High Reclaimer made a beeline to the Old Witch. This was successful as both the Old Witch and her annoying puppy Scrapjack succumbed to Menoth’ righteous fury. After all of this, I lost Vindictus which evened things up. There was an enormous amount of carnage after that with ‘jacks just getting wrecked and Menites and Khadorians alike spilling their blood. The Menite deaths started to fuel the High Reclaimer with souls to further boost his might. So he used this large pool of Focus to cast spell after spell which for the most part failed. What he should have done was keep all of the Focus on himself in order to overboost his powerfield (he would have had armour 35 or something) which would have stopped the Khadorian ‘jacks from stomping all over him.

This was a crazy scenario that kept the excitement levels very high throughout the game. And it was actually great using two ‘casters in one game and I hope to get the opportunity again in the near future.