Showing posts with label Zealots. Show all posts
Showing posts with label Zealots. Show all posts

Tuesday, 2 October 2012

September paint log


Painting for this month was slow. This is due to spending a bit more time out of the house at weekends, (things like having to shop for new computer parts, actually celebrating my birthday and seeing family). But I did manage to finish up a fair amount of minis.
My quest to try and paint all of my Menoth before the end of of October will now undoubtedly fail. There are two one day events coming up that will take up a bit of time. The first is a WarmaHordes tier list only day coming up in the first weekend.. Everyone will choose two casters/warlocks and both lists have to be Tier two and above. As a result, I have hastily changed my painting priorities and brought out some of my Skorne minis. The Void Spirits, Feralgeist and Cyclopses will enable me to have a fully painted Mordikaar Tier 4 list. I now want to paint a Catapult, Flayer Cannon and Tyrant Vorkesh (the last two I've just gotten from bought) in readiness for Saturday. There is no painting restriction on this event, but recently I've made it a point to play with a fully painted force these days. The second one dayer I will be using my Gators, all of which are fully painted so I don’t have to rush anything.
Hopefully I can go back and paint up as much of my Menoth as I can before I take a break from all aspects of gaming in November.

So, here’s what I've finished and how they were at the beginning of the month, a grand total of 22 models finished:

Feralgeist, Void Spirit unassembled à finished and based
Cyclops Shaman, Reclaimer assembled bare metal à finished and based
Agonizer, Reclaimer, 2 x Void Spirits, Zealots (max) undercoated àfinished and based
Basilisk Krea, 2 x Cyclops Savage, Mordikaar nearly finished à finished and based

Selected totals for start and end of the month:

BEFORE:

Total
Painted
%
To go
Menoth
186
140
75.26882
46





Minions
57
40
70.17544
17





Skorne
92
58
63.04348
34





Total
522
332
63.60513
190

AFTER
Total
Painted
%
To go
Menoth
186
152
81.72043
34





Minions
57
41
71.92982
16





Skorne
95
67
70.52632
28





Total
525
354
67.42857
171
Priority for October, as mentioned above, is finishing Tyrant Vorkesh and my artillery pieces. After that I will try and forge ahead with my Menoth. I also bought myself a Sagorat heavy infantry to add to my Space monkey force, so that will be sneaking itself onto my paint table.

Thursday, 21 October 2010

The start of Round 4 of our campaign would see me get a large, and I mean mega, dose of Circle Orboros.

So for the first week of round 4, I was challenged by Martin and a Kromac led list featuring mostly pretty much all beasts. There were some hairy moments especially when a Pureblood took out a total of 12 Zealots and a Monolith Bearer. But the Menites prevailed dealing heavy damage on the three large wolves. With things looking iffy for Martin, he decided to wait until the High Reclaimer wasn’t buffed with over a dozen souls before making an assassination run. The Lord of the Feast caused little damage due to bad dice while Kromac weighed and took Silent Bob down to three boxes left. It was now up to The servant of Menoth, now boosted by a few more souls, to lash out at the Circle ‘caster. The first attack failed, but the second and third attacks didn’t giving me the win by ‘caster kill.


The second week saw me challenge Nick and his Moshar led force. I took pretty much my standard Bob plus two full units of Zealots, Crusader and Avatar of Menoth. I changed a couple of bits from last week taking out the Knights Exemplar and something else I’ve forgotten and replacing them with a minimum unit of Errants plus UA. We both tried to dictate the way each other played by trying some flanking moves. My Errants speeding down my right and the AoM traipsing up the left. The Errants had better luck but did nothing all game going down Nicks extreme flank, while the AoM Was hindered by not only a unit of Bloodtrackers, but by Moshar’s Pillars of Salt. In the end it was put out of it’s misery by a giant wolf of some description (my mind just cannot retain names). This left my core quite vulnerable to Nick other beast’s whom suffered a lot of damage between them, but not enough to put sown one or more of them. I did however manage to keep them on fire at one point or another in the game which was enjoyable if not effective enough. Nick was shrewd enough no to kill too many of my Zealots enabling the High Reclaimer to collect souls and give himself a nice pile of Focus for more spells/overboosting powerfield. This enabled him to give me more than enough threats to put me in check, and go on a successful assassination run.
The only saving grace from this game is that the Crusader survived, thus keeping up his bond with Silent Bob. But the worst thing was actually not killing any of Nick’s force.

Bob has really grown on me during this campaign and is now one of my favourite Menoth ‘casters. I have found him fairly easy to use and love taking the mandatory 20 Zealots and Monolith Bearer. I am now not sure whether Vindictus will make an appearance in the last round of the campaign having only featured once, so I’ll be wanting a strong finish from the High Reclaimer.