Showing posts with label Tanelorn Wargmaes Club. Show all posts
Showing posts with label Tanelorn Wargmaes Club. Show all posts

Thursday, 11 November 2010

A small bit of good news.

Good news. The next battle report should have pics to illustrate my tabletop frustration. I bought myself (ourselves – the wife likes it too) a new camera. This is slightly better than the one we bought for our honeymoon but is just “really cute” (her words not mine – I would have said purely functional). It’s compact and light and would easily fit in my case alongside my light warjacks. I will be testing this out at Tanelorn Wargames Club this weekend as the y have a team event over two days.


As there haven’t been too many details, I will share what I know. There will be six teams of six representing all of the Warmachine factions. Each player will have three casters and each game will be 50 points each. As far as we know, we won’t have to submit a set list(s) for the weekend so we have to be flexible (this’ll mean bring my whole congregation). All in all, I’m just about set for six games taking the few positives from my Wooden Spoon at Maelstrom Games’ Scrap Metal II tourney. I think what will make this weekend slightly better would be the flexibility for each game. I like the sound of this approach as you can’t tell who you would be facing so you don’t know what to field. But then, there are still lots of casters, jacks and infantry I haven’t come up against yet so will probably end up taking a familiar list each time. Who knows…

Wednesday, 10 November 2010

Amon's debut.

Last night didn’t get off to a good start.


I left work and walked, as usual, to Charing Cross to get a train to London Bridge. On the way, the handle of my carry case broke off. The case itself dropped to the floor. Thankfully, it is a KR case and everything survived relatively intact (not that you could tell as mostly everything is lacking a bit of glue). No matter, I carry on with my short journey to Cross Gaming Club. Having arrived without any more mishaps, I found my opponent, Adam, and his Skorne force. We set up our table and began to introduce our respective armies.

Adam fielded the following:

Dominar Rasheth (*5pts)
* Bronzeback Titan (10pts)
* Titan Gladiator (8pts)
* Titan Gladiator (8pts)
Gatormen Posse (Leader and 4 Grunts) (9pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Agonizer (2pts)
Agonizer (2pts)
Paingiver Task Master (2pts)

You can imagine the initial shock when I saw THREE Titans. I immediately thought that I didn’t have enough:

High Allegiant Amon Ad-Raza (*6pts)
* Dervish (4pts)
* Dervish (4pts)
* Dervish (4pts)
* Devout (5pts)
* Repenter (4pts)
* Crusader (6pts)
* Vanquisher (8pts)
Choir of Menoth (Leader and 3 Grunts) (2pts)
Vassal of Menoth (2pts)
Vassal of Menoth (2pts)

I was given the first turn by Adam who won the roll-off and I started with a general advance using Amon’s Mobility which gave everything Pathfinder and +2 SPD. I pushed out my Dervishes to the edge of my control area while moving everything else in a big block. Adam then made an advance behind his Gatormen and also sent one of his Titan to try and intercept my Dervishes.

Next turn saw a bit more of an advance using Mobility and setting up in some ruins in the centre of the table. The Vanq, powered by the Choir, didn’t do much at all. It took a second shot from a Vassal’s Ancillary Attack to even put a scratch on the Gatormen. The Gatormen then ran towards my jacks and put some minor damage on them. Everything else in Adam’s force pushed up even more and looked a little more threatening. One of the Gladiators slammed a Dervish turning it into scrap.

Combat in the next turn was fairly exciting due to Synergy, with my last jack getting a +5 boost to Melee Attack and Melee Damage. The Gatormen were the main target of combat, but they had a knack of making their Tough rolls. After seeing their buddy die horribly, the remaining Dervishes walked and engaged the Gladiator in it’s back arc (they were not given any Focus to charge as they were out of Amon’s control area. They did put a lot of hurt on the big guy but not enough to kill. The Gatormen hit back causing a little damage, while all three Titans saw major action. The Gladiator that smooshed the Dervish walked out of combat suffering no damage due to bad dice and charged Amon. At armour 14, Amon had a big chance of actually dying, but thankfully survived with 2 damaged boxes left. The Vanq got slammed by the other Gladiator and lost a it’s Blazing Star and Movement. The Bronzeback slammed into my Crusader and ended up throwing it in Amon’s direction. By the grace of Menoth, Amon didn’t suffer any damage from this but his opponent did. This still wasn’t enough to kill it. It doesn’t need to be pointed out that the Crusader did not live to see another battle.

Things were looking a little desperate for me now so I feated and tried to cause as much damage as I could. After using his Focus went to attack the Bronzeback and a couple of Gatormen. This didn’t go so well as the Gatormen made their tough rolls and the Bronzeback laugh off the crappy attack. The Bronzeback didn’t’ laugh for long as the Dervishes now loaded up with Focus (by necessity as one of the Agonizers used it’s Spiritual Affliction which affected the Devout and Repenter, meaning they couldn’t receive Focus) attacked it and the Gladiator that initially attacked Amon. Both succumbed to their whirling blades thanks to Synergy and boosted damage. Adam saw that I was in a poor position and decided to end the game. He got one of his unengaged Gatormen and walked over to Amon and promptly took away the other two points of damage.

A nice game with both of us using new casters for the first time. Also, Adam is fairly new to the game so he was still working things out. But he got it together enough to capitalise on my mistakes. My problem was, once again, being a little conservative with my force. When I saw those Titans, I totally got worried. So much so that I should have actually looked towards the Gatormen Posse who provided a great barricade for Adam. I was particularly impressed with the Bronzeback and his Grab and Smash combo attack (I’ll look forward to eventually getting round to using my Hydra Myrmidon!!!). I should have positioned the Repenter, Crusader and Vanquisher in front with the Dervishes behind them as a secondary force and then follow up with Amon and his Devout. Nevertheless, I enjoyed the list and am already think on how to use it more effectively.

Next up: Tanelorn Warmachine Weekend!

Thursday, 5 November 2009

London Riots

Sunday, November 1st - Tanelorn Wargames Club, Wanstead.

Woke up bright and early for my first Warmachine/Hordes tourney (not counting Charing Cross Crush which was squeezed into half an evening). Living some way aways from Wanstead, I had plenty of time during the bus/DLR/Tube ride to psych myself up for my first win. I stepped out at Wanstead Tube a little early so I decided to walk to the venue. After what seemed like a minute, a very light shower turned into a heavy shower. All my good thoughts went down the drain at that point, not a good sign. I arrived at the venue very much soaked. Everything I wore was totally drenched. Thankfully my t-shirt was only about 20 percent wet. And this was only 0940 in the morning. I had to spend the rest of the day playing with wet feet. With all the greeting and rules laid out by Tanelorn's John Snape, we got down to the gaming.

The day was pretty hectic and I didn't take any notes (also have a shit memory) so there won't be much detail.

The rules stated that we had to pick a 450 point list without a Warcaster/Warlock. Instead, we had to take three warcasters/warlocks and rolled ramdomly for each game.
My list consisted of:
Feora, Kreoss and Severius
Crusader, Devout and Revenger
Exemplar Seneschal
Zealots (full strength plus Monolith Bearer) and Exemplars Errant (x7).

My tactics throughout the day was for the Errants to try and outflank whenever possible, while the warjacks, caster and Seneschal would advance behind the Zealots. I stuck to this plan pretty rigidly for most of the day, which was good as it meant that I didn't listen to the voice that wanted to live dangerously.

My first game was against a guy called Jay and his Skorne.
This was a pretty frustrating game as Jay for the most part used a spell (I forget what it was called) on his troops which meant that when if my attacks against them missed, they could move for free without backstrike. I could hardly scratch anything. Jay bided his time and certainly made his move on Feora. Loss!

Next up was against a guy called Jon and his Asphixious-led Cryx.
This was bad. No good memories from this game at all. All my 'jacks were taken out by two units of Drudgers (?) with the scary ability Headbutt. This left Severius particularly vulnerable when surrouned by these aforementioned units. Loss!

Following this, was a game against Richard and his Legion.
This was a fun game against a fun player. My Revenger got chewed apart my two Shredders in an extremely slow manner and didn't really hit back hard enough. Seneschal took a Hydra down to a single point only to be smooshed by the said beast when it was fully healed. Feora went in to show how it was really done but was then let down by her troops when they couldn't stop her from dying. Loss!

Last game of the day was against another Jon (who beat me in three turns the week before last) and another Asphixious-led Cryx force.
Jon's Zombie pirates threw me off-guard. My Zealots were pretty much taken apart. Seneschal made good progress on a Leviathan leaving it only able to attack with it's tusks. Time was called before Asphixious could take advantage of his good position and kill Feora. Draw!

Still no win! I had a lot of fun but still no win. Overall, I wasn't generally happy with my gameplay. My Zealots proved why you shouldn't leave home without them. At times they caused quite a bit of damage to the enemy, and thankfully not much to themselves this time. I don't think I used my Errants as best I could. They were victims of hit and run attacks by Richard's Legion, torn apart by Jon's (last game) Cryx and left dumbfounded by Jay's Skorne. Special mention goes to the Seneschal. He had Feora's Ignite on him for three of the games and was pretty dangerous. Causing 4d6+13 damage on his first hit, 3d6+13 on his second and then 2d6+13 on his chain attack, he dealt a fair bit of death. Feora also proved to be a combat machine with Engine of Destruction. I didn't utilise my 'jacks much all day, I was pretty conservative with them. But the worst performer out of the lot was Kreoss! He never deigned to show his face even once.

This day left me pretty much exhausted. This seemed to be a fairly laid back tourney, so I would have to pull myself together if I want to attend something a bit bigger. But thats something to think about in 2010 as I'm going to go back to 40k and play with my equally unlucky Necrons.