Showing posts with label Judicator. Show all posts
Showing posts with label Judicator. Show all posts

Tuesday, 29 January 2013

Circle Double Header 22 Jan


Last Tuesday, I got two games in. Originally I had booked up to play Tom and his Circle in the second gaming session of the night. I arrived in time for the first session so I could watch some of the other games that were going on. The games looked interesting, so I went upstairs to the bar to get a pint and then began to watch my fellow club mates throw down. When I got back to the basement, one of our newer attendees, a guy called Darren, had bought his new Circle army with him and was looking for a game. So we grabbed a free table and got down to business. Darren had bought a pBaldur list which included the Woldwrath, Megalith, Woldguardian, a unit of Druids, Sentry Stone and Mannikins, Sentry Stones and a Blackclad Wayfarer. My Intercessor Kreoss list had been re-jigged from it's previous outing: the battlegroup consisting of Fire of Salvation, Sanctifier and (making it's debut) Guardian and these were supported by a maximum Choir, maximum Errants with UA, Knights Exemplar, maximum Vengers and an Errant Seneschal. Without anymore playtime thia week, this will be the list I will settle for Saturday's one day event.
I had won the roll off and opted to go first. This would't have had much effect on the game except maybe if I had got Darren to set up first. I basically fed the Vengers to a unit of Druids while he core of his force shuffled up through the middle of the park. I tried to get my Errants to outflank Darren's force but I had placed them too far out and movd them up too slowly. That left the central blob of everything else in red and cream to get slowly chewed up by Megalith and Woldguardian. pBaldur's feat was really annoying and Megalith kept popping Undergrowth which meant that he could laugh at the threat range of my Knights. With the Vengers gone very early and my centre being attacked at will, the game slowly ran away from me, eventually resulting in Megalith giving Kreoss a solid beating.

Next up was Tom and his Kromac flavoured circle. I wanted to give my eFeora list another run out before Saturday. Feora bought along: Judicator, Sanctifier, Reckoner, maximum Temple Flameguard with UA, Daughters, Rhoven and Co and a Mechanic.
Things did not start well at all with the Judicator missing wih it's rockets and secondary deviations resulting in one of the objectives and a TFG set on fire. Tom's Warpwolf Stalker had successfully got the drop on my Reckoner and totalled it, here Tom had managed to secure himself a shed load of CPs, making it very hard for me to now win on scenario. The Daughters were killed off early on after being Preyed on by some Bloodtrackers and I started losing stuff bit by bit. The Judicator did see some mele action, so fully loaded up with Focus it went to town on Tom's Stalker and Ghetorix. However, Judicator fluffed it's charge attack roll. Still it took the Staller down with ease and put a fiar amount, but not enough damage on Ghetorix. Needless to say that fluffing the charge attack was critical here. Tom ploughed through the rest of my army and scoring enough CPs to win the game as both Feora and Kromac were safely out of assassination range.
Misfortune played a part in this game when Feora decided to get her hands dirty. She positioned herself to fry four Bloodtrackers with her Flamethrower. At RAT 5 she needed to boost all of her attack rolls. She fluffed two of the rolls, one of which was a triple one.
No doubt it was a harsh night but one or two things lodged themselves in my mind like the positioning of Judicators's human shield and forgetting about having one of Kreoss's jack advance move before the game. It was encouraging however to see the melee damage the Judicator can cause and using Kreoss's feat a tad more efficiently.
Considering the two defeats (which takes my streak to six losses), I didn't actually feel that bad.

Thursday, 17 January 2013

Cryx Double Header


After a good first game of the year, I had two fairly bad games (not the opponents, gents as always, but more for the bad match-ups). Coincidentally, they were both against Cryx. I had six games against them in 2012 winning only one (against pDenny, I lost against pGaspy, pGoreshade, Scaverous, pSkarre and someone/thing else that has been omitted from the records). However, I have to point out that the win against pDenny was due to Plod deciding to charge the caster into mine (Barnabas) and fail the assassination, leaving my head Gator an easy job.

vs Plod (Terminus)

This was such a horrible match up. I didn't have the denial tools I needed to cope with what was in front of me. If my army had been set in virtually a mirror image of what it was, then maybe I could have put up more of a fight. Indeed selection could have been a little better with me lowering the number of jacks on the table and maybe adding in another unit.
Kreoss3, and his feat especially, requires some proper thought throughout a game. In order to get the most out of the feat, placement is key. It will be about getting him to a place where he can begin to affect things with more authority. To help him out, I did pick up a Guardian so spells have that extra range.

vs Ed (eGaspy)

It's always intimidating coming up against Bane Spam, even more so when it's against Ed. I was pleased with how my new toy (fully painted, although I do need to put some grass on the base) performed. Ably assisted by Visgoth Rhoven and a choir, Judicator laid down a fair bit of fiery death. I need to be able to position my screening troops in front of it a lot better but, then again, there isn't a lot you can do about eGaspy's feat. One of the things I actually could have done was got the choir to make Judicator immune to magic. That would have saved a fair chunk of damage boxes, meaning it would easily have been ready for another round of dishing out flaming goodness.
Overall, I have to say that I'm quite please with the list I put out and will happily use it again. There are just a couple of placement issues that require refining, but that should easily be fixed.

Monday, 31 December 2012

Final paint log of the year.


December has been quiet paint wise as I am just easing myself back into things. So, briefly, here is what has happened:

Intercessor Kreoss unassembled àassembled
Exemplar Vengers (max) unassembled àassembled
Judicator unassembled àhalfway done*

*the legs and forearms are now finished, I’m currently working on the torso and exhausts before moving onto the shoulder and rocket pods.