Saturday, 21 August 2010

Occupied Llael - round 1

Before I forget, I had a game on Tuesday which thankfully broke up the monotony of painting. This was one of our campaign games at the club and I played Jon and his Cryx force. I’ve played against Jon twice before but sadly never beat him. I think in the first game, I stood up pretty well, whilst in the second my behind was handed to me on a plate. This time we would see how things went. I was using a lot of new stuff including warcaster. I took the following list:


High Reclaimer (new)
Devout
Castigator (new)
Zealots - full strength
Zealots – full strength
Monolith Bearer
Deliverers – minimum strength
Flameguard Cleansers – minimum strength (new)
Reclaimer
Covenant (new)

We picked out a scenario where (and here I forget the name) a player had to take one (or both) control points for two whole rounds. After setting up, Jon got the first tun, during which he piled forward and took control of one of the points with on of his (I seriously cannot remember the name of it ) light ‘jacks. The rest of his force made a general advance. Jon’s heavy ’jack took a shot some of my Zealots at killed a few (which generated some souls for the Reclaimer to pick up).

My turn saw my Cleansers try a flanking manoeuver on the same control point. They let loose with their flamers but couldn’t get around the ‘jacks high DEF of 15. I did realise after their activation that I should have mad a Combined Ranged Attack as the leader was in range (with four out of five grunts in range, they could have got +4 to their roll to hit). Everything else moved on including a Focus heavy Castigator which went straight for the heavy Cryx warjack. It laid down some damage but left itself open for some smackdown undead style. Both units of Zealots went forward to lay down some firery hell on the undead but didn’t cause much in the way of damage (again I didn’t think about the most efficient way of dealing damage as I forgot to get the Zealots the sing the Prayer of Fervor). They did howeve manage to contest Jon’s control point.

Jon needed to get rid of the Zealots that were bearing down on him. He arced a nasty spell (...) through his light ‘jack and took out the four Zealots that were contesting the control point. Game over. But first, he got his Mechanithralls to take down my Castigator with such ease that the Heavy ‘jack didn’t even get a chance to flex it’s mechanical muscles.

This game was over too quickly. I would have felt good in the next turn if the game went on. My Cleansers might have made a nuisance of themselves. I’m really glad that I was was in charge of two units of Zealots and not facing them. They also might have been a very useful Soul bank, either through dying in the name of Menoth or having the High Reclaimer popping one off here and there for Sacrificial Lamb. The Covenant would have proved useful with it’s high CMD and useful buffs, I will be looking forward to using it again in the future. The Deliverers were never in range to do anything useful, but it would have been a matter of time before they rained hell from the skies.

Overall, I was pleased with the list I picked, but do wish I let some Zealots move out in front of the Castigator. Having chacked the club forum, my next game in the campaign is against Marcus and his Khador. A win would be good in order to claim some new territory and not be left behind. Marcus is curruntly occupying a territory I had my eye on. I’ll have to see about taking it from him.

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