Game 3 pitted me
against Major Tom once more. As we couldn’t make any changes from Round 5 of the League,
Tom’s list was the same:
Commander Coleman Stryker
* Lancer
* Ol' Rowdy
* Squire
Arcane Tempest Gun Mages (Leader and 5 Grunts)
* Arcane Tempest Gun Mage Officer
Black 13th Gun Mage Strike Team
Stormblade Infantry (Leader and 5 Grunts)
* Stormblade Infantry Officer & Standard
* * Stormclad
Sword Knights (Leader and 9 Grunts)
Eiryss, Mage Hunter of Ios
This rounds scenario was Demolition. This time I had set up in a brick fashion. W+S set up away from the main pack and the Frogs Advance Deployed towards the zone in Tom’s half of the table. Tom set up his Sword Knights and ATGM directly facing my brick while the other half of his force was set on protecting his zone. (I must not have took a pic showing Tom’s setup)
Everything runs. My brick just falls short of my control zone. Maelok throws down the usual upkeeps and Spiny Growth spam, while the GMP’s sing their prayers. The Witch Doctor doe his business too. The Frogs come up short on Tom’s control zone but they are fairly safe sitting in the forest nearby. W+S run up behind the Frogs and Submerge just to be on the safe side.
…which they most surely do. They manage to kill one Gator and put a few points on a Wrastler. Then the Gun Mages move further out on the flank to distract me. The Stormblades run forward with two making charges at my Croak Hunters, but they are unable to hurt them. Stryker and his jacks move towards the flag in the middle of the table.
The Knights remain engaged with their opponents leaving the rear of my line open to the Gun Mages who have moved in closer and try to shoot at what they can. Fortunately for me, they are unable to do anything. Tom sends in more Stormblades to take on my Croak Hunters who once again prove to be difficult to hit. Tom decided to feat here considerably boosting armour values all around him.
Commander Coleman Stryker
* Lancer
* Ol' Rowdy
* Squire
Arcane Tempest Gun Mages (Leader and 5 Grunts)
* Arcane Tempest Gun Mage Officer
Black 13th Gun Mage Strike Team
Stormblade Infantry (Leader and 5 Grunts)
* Stormblade Infantry Officer & Standard
* * Stormclad
Sword Knights (Leader and 9 Grunts)
Eiryss, Mage Hunter of Ios
This rounds scenario was Demolition. This time I had set up in a brick fashion. W+S set up away from the main pack and the Frogs Advance Deployed towards the zone in Tom’s half of the table. Tom set up his Sword Knights and ATGM directly facing my brick while the other half of his force was set on protecting his zone. (I must not have took a pic showing Tom’s setup)
Turn 1
Everything runs. My brick just falls short of my control zone. Maelok throws down the usual upkeeps and Spiny Growth spam, while the GMP’s sing their prayers. The Witch Doctor doe his business too. The Frogs come up short on Tom’s control zone but they are fairly safe sitting in the forest nearby. W+S run up behind the Frogs and Submerge just to be on the safe side.
Tom’s sword Knights
advance and keep a forest between them and the Gator brick. The ATGM move up
behind them. The rest of Tom’s force starts to flood their own control zone.
Turn 2
The Frogs make the
first attack and use their Hunter ability to throw spears at the Stormblades.
Only one hits and kills. W + S move begin to move into the forest to support
the Frogs. The rest of my army moves into my control zone and sit fairly
comfortably knowing that the Knights have to come around the forest to get at
me…
…which they most surely do. They manage to kill one Gator and put a few points on a Wrastler. Then the Gun Mages move further out on the flank to distract me. The Stormblades run forward with two making charges at my Croak Hunters, but they are unable to hurt them. Stryker and his jacks move towards the flag in the middle of the table.
Turn 3
The Croaks get
themselves out of trouble with the help of Snapjaw. My right hand GMP and
Wrastler tuck in to half of the Sword Knights who remain resolute. The other
GMP and Wrastler move closer to the flag.
The Knights remain engaged with their opponents leaving the rear of my line open to the Gun Mages who have moved in closer and try to shoot at what they can. Fortunately for me, they are unable to do anything. Tom sends in more Stormblades to take on my Croak Hunters who once again prove to be difficult to hit. Tom decided to feat here considerably boosting armour values all around him.
Turn 4
It’s time for me to
finish off the Knights, so Maelok revives one Gator (this one actually charges
the ATGM taking out a couple). The right hand GMP finish off the Knights
freeing up a Wrastler. This one then charges into the Lancer but is unable to
do much damage. Snapjaw kill one of the Stormblades in front of the Frogs who
combined to kill another. My left hand GMP charge into the Stormclad and Ol’
Rowdy but unable to scratch their high armour. They do however, manage to kill
a Stormblade.
The Cygnaran heavy
jacks combine to cause mayhem amongst my Gators. First Ol’ Rowdy smashes a
couple of Gators to clear the path for the Stormclad. The Stormclad then
charges my Witch Doctor and kills him. Buoyed by this, the Stormblades go to charge
the immediate threat of the Gators but fail to do much. The Black 13th
seem to pop out of nowhere but needn’t have bothered when they all failed to
hit anything (thank you high Gator armour buffs). The remaining Gun Mages also
ail to hit the previously revived Gator staring at them.
Turn 5
With Stryker so
near, it’s time for Maelok to feat. He also Revives another Gator bringing the
right side GMP to full strength. They divide and conquer two of them go to work
on the Black 13th killing two (narrowly failing to kill the third)
and two and chew through a few more Gun Mages (one was already engaged. The
Leader stayed where he was to keep unit formation. Ray the Wrastler finishes of
the Lancer while capturing the flag. The left hand GMP then move through the
Stormclad with one of them killing just one Stormblade. Another Gator kills the
other and plants a hit on Stryker for a few damage. Over on my left I have
three Croaks and W + S eager to join the fray. I start off with the Frogs. The
first makes a charge on Stryker managing to bypass his DEF and then ending the
game by rolling a stupid amount of damage on four dice.
Quite a tough game
again for Tom who just couldn’t do anything about my high armour values across
the board. He did well to distract me with the Gun Mages and, to an extent, the
Black 13th. Tom was also unfortunate not to be able to do much with
the aforementioned units who stayed quiet until they suffered casualties. I was
pleased with the Croak Hunters who did their job satisfactorily, but I must say
that I wasn’t sure that they would be the ones to pull off the assassination.
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